Sherman Commander presents a unique approach to tactical command by placing the player directly inside the commander’s seat of a Sherman tank. From this limited first-person perspective, players must both fight the battle personally and coordinate infantry and supporting units through either direct in first person or via the map interface.
The design creates an interesting sense of battlefield uncertainty. Visibility is restricted, situational awareness is imperfect, and enemy positions are not always clear — a natural consequence of commanding from inside the tank rather than from a god-like perspective.
This perspective-driven design works well in principle and creates a distinct tactical atmosphere. However, it also exposes some friction in the command system. Issuing orders often requires significant micromanagement, sometimes pulling the player’s attention so far into the command interface that the your own tank remains stationary for extended periods.
Despite these rough edges, the experience was enjoyable and offered a refreshing take on tactical warfare games.
For now, however, Sherman Commander joins the growing list of titles marked Dead due to the crowded release schedule rather than any catastrophic failure in the field.
The tank rolls on — just not expected to on stream.
Pronouncement: Pronounced dead.