Starminer Begins a Promising Early Excavation

Starminer enters Early Access with an ambitious combination of modular ship construction, station building, real-space flight physics, and large-scale asteroid mining. Even within its earliest hours, the scope of the project is immediately apparent. ...

May 27, 2026 · Cringer

Town to City Quietly Expands Into Something Special

Town to City emerges from Early Access as a standout entry in a genre increasingly crowded by formulaic systems and unnecessary combat mechanics. Instead of conflict, the game focuses entirely on the quiet satisfaction of building and expanding a city at a deliberate pace. Despite its pixel-based presentation, the game delivers an impressive amount of visual flexibility through decorative tools and customization options that many larger city builders fail to provide. The result is a city that feels personal rather than merely efficient. ...

May 26, 2026 · Cringer

Paralives Builds a Strong Foundation Before Entering Cryostasis

Paralives enters Early Access carrying the considerable expectations that come with positioning itself alongside life simulation giant The Sims. Following initial evaluation, the game already demonstrates a strong and promising foundation. ...

May 25, 2026 · Cringer

Gamestonk Simulator Takes Too Long to Open for Business

Gamestonk Simulator: Gone Rogue enters the increasingly crowded job and shop simulator space by placing players in charge of a struggling video game store. The premise carries some entertaining twists, including questionable neighbors with mafia undertones and a steady stream of amusing fake game titles scattered throughout the experience. Top of the features might be using a choncla (flip flop sandle) to hit shoplifters and get your stolen merchandise back. ...

May 19, 2026 · Cringer

Nova Patria Expands the Empire Across New Shores

Nova Patria presents an alternate history in which the Roman Empire never collapsed, instead advancing into an age of steam and overseas colonization. The result is a city-building and logistics experience with a distinctive identity and a striking visual style that often resembles hand-drawn artwork brought to life. ...

May 5, 2026 · Cringer

Bus Bound Pulls Into Cryostasis Pending Route Expansion

Bus Bound continues Saber Interactive’s growing catalogue of vehicle-focused simulation games, shifting attention from heavy machinery and off-road logistics toward public transportation. ...

May 3, 2026 · Cringer

Above the Snow Struggles to Find Its Footing

Above the Snow brings forth a somewhat unique premise, tasking players with building and managing a mountain climber’s lodge in a harsh alpine environment. The concept stands out immediately, blending hospitality management with business expansion with a bit of story thrown in. As the session progressed, the game revealed additional layers — including some unexpected narrative tones and mechanics that introduced a subtle, and at times odd, criminal or mafia-like undertone to the experience. We had to constantly worry over getting wood, or ordering it to be delivered, to do most of the building inside and around the lodge. Constantly assigning and reassigning our three workers to the same jobs. ...

April 23, 2026 · Cringer

Airborne Empire Expands but Does Not Take Hold

Airborne Empire arrives as the follow-up to Airborne Kingdom, continuing its distinctive approach to city-building by placing an entire settlement in the sky. This session marked the first direct experience with the sequel as it hit 1.0 after some early access time. ...

April 20, 2026 · Cringer

Oceaneers Charts Its Own Waters

Oceaneers arrives in Early Access with immediate comparisons to Oxygen Not Included, and while those similarities exist, the game quickly establishes its own identity within a water-world setting. ...

April 13, 2026 · Cringer

Extinction Day Ends Prematurely

Extinction Day places players in control of global-scale disasters with the goal of eliminating humanity before it can escape the planet. ...

April 13, 2026 · Cringer