Extinction Day places players in control of global-scale disasters with the goal of eliminating humanity before it can escape the planet.

The structure mirrors games such as Plague Inc., combining passive disasters that spread from region to region while active disasters get triggered at specific times and locations you chose. Early runs on stream involved storms and respiratory disease slowly weakening populations, while more direct impacts from tornadoes and asteroid strikes provided targeted devastation.

As progression continues during your run you earn various points that allow for upgrades to your disasters and also in your race to destroy humanity. The challenge was there on even the second of four difficulty levels, requiring careful timing and resource management to prevent humanity from constructing escape an escape Ark and fleeing Earth.

The absence of any save system — manual or automatic — proves difficult to overlook. In its current state, a single crash results in the complete loss of progress. In a modern release, this absence feels particularly out of place. Or as I said repeatedly on stream, just weird. The runs aren’t grand strategy length, but if you need to walk away in the middle of a good run it’s going to be painful until a save system is implemented.

Overall an enjoyable game if you want more Plague Inc. style play with some variety. For stream though it’s a busy week so maybe I will get some off-stream time in once a save function is added.

The planet was doomed.

Enjoyment was not.

Pronouncement: Pronounced dead.